

They put it all the way in the bottom corner tucked away on a thin line. Another big problem with battle is where battle information is presented. If that’s true, that’s pretty cool, but I couldn’t tell you and that makes me sad. I’m guessing that it somehow works with the Nexomon’s speed stat to determine initiative in combat, but I have no idea. In addition, each attack seems to have a speed value that I have no idea what it does. I do not care for this system as, especially early on, you have little flexibility and only get a few attacks in before your Nexomon is tired and has to rest for a turn (or two) or you have to spend a turn using an item to restore stamina. Also, instead of a number of times that a Nexomon can use an ability, they have a mana system called Stamina with many attacks having very high costs for the amount of damage they deal.

This means that I’m left guessing and taking notes on weaknesses and resistances.

I found it very annoying that the only type charts I could find online to explain weaknesses and resistances covered everything except Ghost and Psychic-type Nexomon, and I had chosen the Ghost as my main partner. The problem there is that they also get stronger which means you may have to do more grinding to win the rematch.Īnother problem I have is just about everything to do with battling in Nexomon. Now, one thing that does help with the grind is the fact that tamers are pretty quick to be up for rematches. Due to how little money I got from fights, Nexotraps and other items felt very expensive, and when you get trade quests that ask for any items I felt like they were asking too much (especially when asking for 10 Nexotraps). Another grinding issue is the need to do a lot of grinding for money. It often feels like you’re being destroyed unless your Nexomon is a higher level. Also, it shouldn’t be an extreme challenge to survive a Nexomon 1 level higher than you. Granted, I’m sure part of this has to do with the fact that I chose Behilda as my starter instead of one of the more advantageous ones, but I caught two Electric-type Nexomon and even after grinding a few levels for my whole team I barely got through. In order to get past the second story beat (where you fight a Tyrant), I had to go do some hardcore grinding.

Sure, I’ll have to fight some tamers and wild Nexomon as I go along, but I shouldn’t have to dedicate time to raising my team up several levels. I know I’m going to get a lot of flak for this, but I feel like I shouldn’t have to do much if any grinding in order to progress the story. First, the game requires too much grinding in my opinion. Now we’re going to start looking at problems and my ideas for addressing them. The game does have a good sense of humor and that really makes it enjoyable. You have a companion named Coco who is hilarious. In fact, it makes it feel more like an RPG. In some popular games of the same genre, the story seems extremely secondary, but in Nexomon it’s at the forefront. While I would’ve preferred a character customization option, this is still nice.Īlso, I really appreciate how grand the story feels and how much of a role the story plays in the game. In addition, you can change your name and avatar on the fly to fit your mood. The art initially drew me to the game and it’s still one of my favorite parts. What did I like though? Well, for starters, I like the art. I want to preface everything by saying that the more I played the more I enjoyed it, but the bar had dropped considerably before rising at all. So, I’ve been playing Nexomon for a bit, and I’ve got a lot of thoughts. Fans will be able to play the game on Nintendo Switch, PC, PS4, and Xbox One starting August 28. There are almost 400 Nexomon for players to trap, battle, and evolve. The game is a classic monster catching game with a richer story than others. VEWO Interactive and PQube are releasing Nexomon: Extinction this week, and they were kind enough to send me a copy on the Nintendo Switch.
